Alan Wake Remastered Trophy Guide & Roadmap
Welcome to Alan Wake trophy guide! 11 years after we are getting a Remaster of the game that shapped future Remedy games, so let's get that platinum. Overal, the journey is not hard, but you have to note a lot of things as you play to minimize your collecting.
Step 1 - Play and beat the game on Normal, while collecting all what is noted below, and thinking about misc/combat trophies
During you playthrough, you need to collect:
5 can pyramids that you have to shoot out of 12 in general.
30 hidden chests (cache) to be found. You need all of them.
91 Manuscript pages to be found. You can find them 76 on Normal difficulty, while the last 15 are only present on Nightmare difficulty. You need to find them all.
100 coffee thermoses can be found in the game. You need to find them all.
There are 11 radio shows scattered across Bright Falls. You need to find them all.
There are 14 TV shows scattered across Bright Falls. You need to find them all.
Find and inspect 25 pieces of local history and culture located around Bright Falls (collect by reading a sign etc.). You need to find them all.
The other part of collecting stuff are combat trophies. Usually they require certain number of kills with a certain weapon and stuff like that. You can restart a checkpoint or collect this across your 2 needed playthroughs, and at the end you can even use chapter select to get what you miss. Some tips:
Use a hunting rifle or a shotgun, except on the weak "runners".
Don't use the flare gun unless you're certain it will kill at least three Taken. The flare gun ammo is quite rare. The same goes for flash grenades.
Use the environment to kill 25 Taken - always use barrels and electric wires to kill enemies as often as you can.
In critical condition (dark/colorless screen) light the flare to unlock a trophy.
Always spend batteries. You need to use them 100 for the trophy, so use them often.
You need to dodge using R1 for 25 times. Dodge as soon as you start and you should get this one fast.
Burn all birds whenever you get the chance. You need to burn them 100.
Step 2 - Finish the game on Nightmare difficulty while collecting last 15 Manuscript pages
You need to be careful about spending your bullets. Avoid fighting optional enemies and think about collecting last 15 Manuscripts that will unlock only by playing on Nightmare difficulty. It shouldn't be a big issue to beat the game on Nigtmare difficulty, it's the same trial & error with the same checkpoints.
Step 3 - Use chapter select to mop up any combat or other trophies you might miss at this point
If you finished the game on Normal, you unlocked all episodes for Easy and Normal difficulty. You can now choose desired chapter under the desired episode and replay it. Do not worry about overwritting the progress - it only says that for checkpoints in the selected episode chapter, and when you go back to the main menu again to select another episode, it's there and you can replay it.
So, find what you miss, replay the chapter, exit, replay else what you need to and that is it.
Unlock all other trophies to unlock this one.
Automatic Story-unlock in Episode 1.
Automatic Story-unlock in Episode 1.
Automatic Story-unlock in Episode 1/start of Episode 2.
During Episode 4, inside the Caldron Lake Lodge in the nighttime, just before exiting the lodge inside the room with the blinking lights, examine the TV and turn it on. This will unlock the trophy. Be careful not to miss it.
Automatic Story-unlock in Episode 2.
Automatic Story-unlock in Episode 2/start of Episode 3.
During episode 3 you can fight with a dark presence controlling Bulldozer. You can choose the easy way and avoid the fight, but for the trophy, you need to defeat the enemy. If you run pass it, you will lose the trophy until the next playthrough.
In Ghost Town towards the end of episode 3 (after leaving the train yard) you will be attacked by a steam engine (locomotive). Before you pick up the key and go through the door, destroy locomotive's parts with your weapon and flash grenades, otherwise you will miss this trophy.
Automatic Story-unlock in Episode 3/start of Episode 4.
At the beginning of episode 4 you'll be in Hartman's lodge. After getting a key when night falls, you'll be able to access the staff wing. When you exit through the first doors, enter the first doors on the left (across the picture of Hartman) and listen to the 3 types on the tape recorder. After third, the trophy unlocks. Try not to miss it.
At the end of the Episode 4 you will have to defend an ally on the stage. During this fight, you must be careful not to drop your health to a low state, that voids the trophy. Use the light when your ally activates it, avoid enemies and use your weapons properly.
Automatic Story-unlock in Episode 4/start of Episode 5.
This one is highly missable as you have to use 2 juke boxes in the game, and they are both at different sections.
You can find the first one early in Episode 1, after Alan and Alice get off the Ferry. After some scenes you can inspect the first juke box.
The second one is in Episode 5, when you need to traverse through Bright Falls at night with the Sheriff. After you open the gate and reach the main road , head left and before you head off that road, there is a diner on the left hand side of the road (check the corner). Looking familiar? Same diner from Episode 1. Switch it on while inside to unlock the trophy.
Automatic Story-unlock in Episode 5.
Automatic Story-unlock in Episode 5/start of Episode 6.
Automatic Story-unlock in Episode 6.
You need to beat the game on Easy difficulty. I advise you to play on Normal to unlock both trophies, to make your playthroughs less than needed.
You need to beat the game on Normal difficulty. I advise you to play on Normal to unlock both trophies (one for Easy difficulty, one for Normal), to make your playthroughs less than needed.
To unlock Nightmare difficulty you need to beat the game at least once. Collect every collectible on lower difficulty, and all the missable trophies so you can focus only on surviving on Nightmare. It's not so hard, make sure to spare bullets when you can, avoid unnecessary encounters, and remember that you can try the parts again if they kill you. Overal, it shouldn't be so bad.
This one can be done across multiple playthroughs, but you can easily cheese it at the end of Episode 2 where the birds are attacking Barry in the house. Burn them with boosted torch, with your flaregun or a quick flare when they are near. After you do so, simply restart the checkpoint.
You can select chapters from the main menu, but starting from some early chapter can wipe your progress from that point, so be careful to back it up before.
You should get this one naturally as you play. The poltergeist controlled objects appear on the railway bridge area during Episode 3. When they're in the air, line them up and boost them with the torch. Do this for 20 objects.
Use your torch to weaken the Taken, then Shoot them with the revolver. You need to do this 100 times, but you can also restart the checkpoint and repeat until you unlock the trophy.
You need to kill 50 Taken using the hunting riffle. The best place to do so is during Episode 5, before the church assault. You can kill, reload checkpoint, rinse and repeat until you unlock the trophy.
Defeat 50 Take using a shotgun. You can also do this like all combat trophies (kill enemies, restart checkpoint, repeat).
Defeat 50 Taken using the flaregun. Hitting one Takes will kill them all around, so make sure to always use your flaregun when you have at least 3 enemies to kill. If you don't follow this guideline, you will not get enough kills during your playthrough (but you can continue on the second).
Defeat 50 Taken using flashbags. This one can easily be done during Episode 3, around mid-point of the chapter (when you pick them up for the first time). Also, like with flaregun, aim to kill 3 or more with one flashbang if you are doing it the legit way. Otherwise, restart the mentioned point to do it easily.
Kill 20 Taken using the environment (electricity, explosive canisters, water etc.). When you find the first place to do so, you can just kill, restart checkpoint and repeat until you unlock it to get it out of your way.
Use your flaregun to kill 4 Taken at once. There should be plenty opportunities to do so during the game (trainyard, docs etc.).
This one requires you to defeat 4 Taken with 1 flashbang. It can be done during Episode 3, after breaking out the radio station and making your way to the first safe haven. There will be a shack with three light sources. Go inside and you will be ambushed. Throw a grenade when 4 Taken's are near. You can also do it at other places where there are more Taken coming for you.
Use shotgun to defeat 2 Taken with 1 shoot. Good place is during the final encounter with Stuckey in Episode 1. Use your torch to stun Taken, but make sure they're in line before pulling the trigger with your shotgun. There are multiple places to do so, so don't worry too much.
Save yourself with a flare when you are in a "low health state" (when the screen is black and white; when you are under a third of health). Upon pulling the flare out, keep holding the button.
For this trophy you need to perform a dodge (L1 and a direction with left analogue stick at the moment when an enemy is about to attack you). If you did it right, the camera will slow down and Alan will avoid the attack.
For this trophy you need to perform a dodge (L1 and a direction with left analogue stick at the moment when an enemy is about to attack you). If you did it right, the camera will slow down and Alan will avoid the attack. Do this 20 times.
Use every battery you come across to charge your flashlight. This can be done across multiple playthroughs, but you can also do it during the first one if you always spend batteries.
Automatic Story-unlock in Episode 1.
Shoot the 5 Pyramid Cans across the game. There are much more to be found, so it shouldn't be a problem. Check the location and description in the collectibles guide:
This one can be done (or missed) during Episode 3. When you enter the Old Mill, you will get a phone call, after which the timer starts. You need to reach almost the end of the chapter under 30mins (you can restart checkpoints to reset the timer of that part). The end is after jumping from the building with crumbling floor (which falls apart for the first time, but after you defeat the ecounters you can jump outside) and continuing a bit further.
I advise doing this on your nightmare run or later via chapter select (you can backup your save before re-doing the chapter not to lose the progress, then pull back the data when you unlock the trophy).
This one is related to Episode 5 and the first chapter of the episode. You can try this on any difficulty.
You need to get from the police station to the helicopter without dying or restarting checkpoint. You can do this later from chapter select if you miss it, or od Nigthmare run which you have to do anyway. If you do the chapter select, be careful about losing the progress after loading that point, so you might want to backup your save beforehand.
Stock up on ammo before getting to Sarah and Barry, otherwise Taken will start attacking and you will not have that ammo to pick it up. Use Riffle and Flashbangs during the Church encounter, and Flashbangs combining with environment kills.
This one is related to Episode 65 and the first chapter of the episode. You can try this on any difficulty.
Finish the chapter without using any weapon that uses ammo (Flaregun), you can only use Flashbangs and the car to kill enemies when needed. You can do this later from chapter select if you miss it, or od Nigthmare run which you have to do anyway. If you do the chapter select, be careful about losing the progress after loading that point, so you might want to backup your save beforehand.
Unlocked for killing 15 enemies with the car (shining the light on them and then running over them). You can find the location in the collectibles guide:
Unlocked after discovering 5 hidden cache chests during the game. You can find all of the locations in the collectibles guide:
Unlocked after discovering all hidden cache chests during the game. You can find all of the locations in the collectibles guide:
Unlocked after discovering 25 Manuscript pages during the game. You can find all of the locations in the collectibles guide:
Unlocked after discovering all Manuscript pages during the game in Normal difficulty. There are more that will only appear on Nightmare difficulty, but you don't need them for this trophy. You can find all of the locations in the collectibles guide:
Unlocked after discovering all Manuscript pages during the game in Normal difficulty and in Nightmare (just the additional ones which will unlock then). You can find all of the locations in the collectibles guide:
Unlocked after collecting 25 Coffee Thermoses. You can find all of the locations in the collectibles guide:
Unlocked after collecting all 100 Coffee Thermoses. You can find all of the locations in the collectibles guide:
Unlocked after listening/activating all Radio Shows. You can find all of the locations in the collectibles guide:
Unlocked after watching/activating all Tv Shows. You can find all of the locations in the collectibles guide:
Unlocked after reading all 25 Signs. You can find all of the locations in the collectibles guide:
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Thx for the guide!
Hey Foggy,
I appreciate all the work you do for the video game community!
and even though I don't speak Croatian, I'm sure you're an asset in the Croatian language gaming community as well!
Keep on keepin on my brother,
-- Jim
KazumaKirya commented, related to Trophy Guide Article
on December 05, 2021 at 16:43h
Hey Foggy,
I appreciate all the work you do for the video game community!
and even though I don't speak Croatian, I'm sure you're an asset in the Croatian language gaming community as well!
Keep on keepin on my brother,
-- Jim
Thx Jim for the support!
Also, thx Jim for all reviews you proofread and send back. I will collect more work for you soon.
Meanwhile, you can finally get some plats, don't dissapoint me :)