Stray Trophy Guide & Roadmap
Well, Stray is out! It's a puuuurfect game for you and your cat, or a dog, or any animal to enjoy, really! The road to a platinum is an easy one; there is a chapter select after finishign the game, so don't worry much about missing stuff. Enjoy the game.
Step 1 - Finish the game and enjoy your journey
You don't have to think much about doing stuff as you play; there is a chapter select after beating the game. The trophies are easy and it's easy to load the chapter and mop up what you may miss. You can use the chronological topic, which will list all trophies and collectibles in the game.
Do not forget to meow for 100 times and to jump 500 times! These are the only trophies that require like few minutes to unlock. There is really not much to mention here, everything can be unlocked easily and the first playthrough is for you to simply enjoy the game.
Step 2 - Mop up what you may still miss via Chapter Select
Like explained, when you beat the game and load your save you can select different chapters and collect what you maybe still miss. Scratches and badges are not listed there, but you can refere to the topic for all collectibles and go through these quickly.
Final Step - Do the Speedrun trophy on your second playthrough
It's advisable to do the speedrun on your second playthrough. It's hard while collecting stuff, plus there are some nasty time-consuming trophies which will get in your way. It's much easier to go through the game for the second time, but you can follow the video from the collectibles topic to collect everything and unlock everything on your way.
Multiple platinum stacks (PS4/PS5 versions)
You have to redo all trophies, there is no save/trophy transfer in this one. If you beat the game and unlock platinum on one platform, the second time you attempt doing so will come natural and easy.
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You will unlock Meow (circle button) quite soon in the game. You can meow during cutscenes, while you play... Just press the button 100 times, it's really easy and fast.
You can only jump when you're next to the ledges and when you can reach higher or in distance ledge. By pressing "X" button (comes as a prompt) you will perform a jump. This trophy should be unlocked naturally as you collect everything else - if it doesn't, just keep jumping across 2 jumping parts.
During Chapter 4 (The Slums, town area) you will meet Morusque. It's a robot with a guitar (when you're facing the garage entrance in front of you, it's down the stairs to the left). You can lie down next to the robot. You simply need to rest for 1 hour in total, so you can do it via chapter select after doing the speedrun trophy, or however you see fit.
Complete trophy & Collectibles Guide:
In The Slums (Chapter 4) there is a basketball (face the garage in front, then go to the right, the ball is on the ledge before the stairs). You need to push the ball so it falls right into a bucket down below. If you miss, re-load the checkpoint to reset the ball.
Complete trophy & Collectibles Guide:
This chase happens during Chapter 2. If you aim for a speedrun trophy you might want to backup your save before the chase and just do the chase after you unlock this trophy, otherwise you might end up reloading this section for some time.
If a Zuck latch onto you (you will see a button prompt, circle button to be exact) you need to re-load the checkpoint, otherwise the trophy will not unlock. The sequence lasts for around a minute, and it can be a bit frustrating. The best tip I can give you to move left and right as soon as you see a Zurk in the air.
Complete trophy & Collectibles Guide:
This happens during Chapter 10. After you enter the Factory and get out of the box there will be a flying robot (Sentinel) in front of you. You need to complete the whole section of this chapter without alarming the Sentinels (when you see a yellow or a red light, you need to re-load the checkpoint). I suggest making a backup save if you go for the speedrun trophy; it's a bit of a challenge to collect everything as you go, plus avoiding the Sentinels.
Complete trophy & Collectibles Guide:
You can fall down or wait until a Zurk kills you (when they latch on your back, simply do not touch any button). I did this during the chase in Chapter 2, but it can be done anywhere (you can do it wherever via chapter select if you miss it).
Complete trophy & Collectibles Guide:
This happens during Chapter 10, near the end. You will enter a disco room. Pick up the vinyl record from the table and place it where the DJ's are, on the table. After you do that just scratch the record (pretty cool trophy!).
Complete trophy & Collectibles Guide:
This happens during Chapter 8 in Sewers. You can't use your lamp (L1) to kill Zurks, you must run and avoid them without being killed. It's really not hard, it can only be a little frustrating as you need to collect some collectibles on your way.
Complete trophy & Collectibles Guide:
This trophy is advisable during second playthrough. During the first one you should focus on collectibles, but it's doable during the first one. The problem is that you need to know where to go and be really fast, you have maybe 5 minutes to spare during the run. So, if you aim to collect and speed it up, keep a backup save every now and then so you can redo some parts if you're slow.
During the second playthrough you just need to run through the game, meaning no worries about Zurks in the chasing section, no problems with collecting stuff; just do the story-related collecting. You have around 30 mins to spare, so it's easily doable.
Complete trophy & Collectibles Guide:
Automatic story-related trophy.
Automatic story-related trophy.
Music Sheets are to be found during chapter 4 in Slums. You need to find 7 music sheets and bring them to Morusque (when you face the garage in front, the robot is on the left side down the stairs).
Complete trophy & Collectibles Guide:
Inspect the bag next to Morusque during chapter 4 in Slums (when you face the garage in front, the robot is on the left side down the stairs).
Complete trophy & Collectibles Guide:
This can be done during chapter 9. Climb one set of stairs from the start of the chapter and jump on the table where 2 robots are playing mahjong.
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Nuzzle means well, nuzzle. You need to brush agains 5 different robots. 4 opportunities are during chater 4 in Slums, and the rest can be found during chapter 10. There are more than 5, and the trophy can be done in chapter 10 even if you miss all nuzzle points during chapter 4.
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You need to find all Memories, some are story-related, some are not. Almost each chapter has one to find.
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You need to press triangle button on the sofa on top of Slums during chapter 4. If you climb up, you will see a sofa, and a TV in the distance. Sit on the sofa and press the button 8 times to switch through all channels, thus unlocking the trophy.
Complete trophy & Collectibles Guide:
There are couple of badges during the game. Some require to do some side-activities, while some are story-related. Gather them all for this trophy.
Complete trophy & Collectibles Guide:
This is a bit tricky as you can't check anywhere did you scratched during a chapter or you didn't. Keep a note about it. You only need to scratch once per chapter, you do not need to find all scratch points. Every chapter has one.
Complete trophy & Collectibles Guide:
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